Demo updated


Performance improvements added to the overall game.

So after messing around with the demo I uploaded yesterday, I noticed some frame rate issues because it was overloading the  game processes. So I moved some of the event management (as it cleans up orphaned objects and runs frequently) to a separate threaded process to improve the framerate of the game.. runs butter smooth now :)

Now I can  re-focus back to the actual game play.. 

Files

Street_Thug_Online_Demo.zip 93 MB
97 days ago

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